Archive for July, 2007

It’s A Matter of Scope

Monday, July 2nd, 2007

scopeGrand Theft Auto, Oblivion, Fable. Bigger is better, right? With special thanks to GTA3, too many devlopers look for the bullet-points on the back of the box: free roaming open-city, 50 hours of gameplay, realtime day-to-night transitions. There is commonly held belief that the player wants more. More content, extended gameplay, graphics wow-factor that has no impact on core gameplay. Is there room in the budget for all these things, probably not and it’s the game itself that suffers. (more…)