Archive for November, 2006

I Care Anyway

Wednesday, November 29th, 2006

eyezmazeI’ve said before that I don’t really play games. I don’t own a single console anymore and the little laptop that could, the computer I use tap out all these missives is no where close to being able to play today’s current crop of pixel-pushing games.

Most of the games I play tend to be flash games. My favorites are those from Eyezmaze, which are just plain fun, and Façade, which is taking a chance with something different. I guess that makes me a “casual gamer.” I’m certainly not hardcore. (more…)

Saving It For The End

Wednesday, November 29th, 2006

sisyphusAlmost without exception, every project leaves the bulk of production until the last 4-6 months of the project. It doesn’t seem to matter if development is scheduled for 12-months or 36-months.

In large part, I think this due to lack of or poor quality pre-production. If, instead, the first 4-months were devoted to rigorous pre-production, the team might be able to hit the ground running. If the core technology was in place: shaders, AI code, primary assets—then the rest of the project could be devoted to generating content. (more…)

The Mythical 12-Hour Day

Sunday, November 26th, 2006

Crunch-time: the inevitable long hours that plague the end of every project. Whether it’s for a demo, alpha, beta, or the final submission it’s production’s last ditch effort to get the project back on track.

I drew up similar timelines to those seen below on my TD’s whiteboard and didn’t get around to erasing it. The next day he mentioned that everyone who came into his office that afternoon asked about the timeline and not one person was able to disagree with it. This included producers, those responsible for the 12-hour day. (more…)

PS3:A $600 Doorstop

Sunday, November 26th, 2006

doorstopThere is quite a bit of buzz on the Internet about the recent launch of the PLAYSTATION3 (and yes, officially, it’s supposed to be in ALL CAPS—as if Sony is heralding the arrival of newest console.) The convention wisdom seems to be that Sony is an unstoppable juggernaut on the field of videogame consoles, but there have been a few chinks revealed in Sony’s armor. Enough, I believe, to spell Sony’s ultimate loss as the leader in the console market. Let’s take a look at few examples: (more…)